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HHH games using 6WE mechanics have chosen to change the edge related mechanics with respect to AR and DR in combat (all forms).

AR (Attack Rating) is additional dice reflecting the effectiveness of the attack method or form in question.

DR…

In the HHG games, the training time for Skills and Advancement are differ accordingly.

For Skill Advancement, we use the following mechanic;

Intuition +
Threshold of Karma Cost x 2
Interval of 1 Day

INT + (Karma Cost x 2, 1 Day)

For…
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