Browse Items (14 total)

In the HHG games, the training time for Skills and Advancement are differ accordingly.

For Skill Advancement, we use the following mechanic;

Intuition +
Threshold of Karma Cost x 2
Interval of 1 Day

INT + (Karma Cost x 2, 1 Day)

For…

Cost @ Creation : 50
Cost @ Development : 50

Requirements : Special Parentage (GM's Approval)

Your character might be special, but this is *SPECIAL* in all the right places. All Mental Attributes may be developed without limit. Essence…

Combat Spells
Light Bolt (Jumper, Chain Lightning)
Magic Missiles (yes, an inspired joke)
Pulsefire, Ballistic
Pulsefire, Mana
Pulsefire, Stunner
Spellstrike, A and LOS (Adv Sc/Metamancy)
Torpor (Invae)
Trace Fireball (Adv…

A Single Subject (Target) version of the Gateway spell with a few special modifications. Unlike the former, Slipstream functions by enveloping the subject and shunting it/them to the destination location. It does this immediately, but the travel to…

Shift (Paracritter)
Cost @ Creation : 30 Points
Cost @ Development : 30 Points

Requirements : Character must possess the "Shift" power (Shapeshifters, Drakes, some Vampires, etc).

This allows for the character/critter in question to shift…

Cost @ Creation : 5 + Racial
Cost @ Development : 5 + Racial

This quality allows for an individual that already possesses the Shift (Metahuman) Power (Shapeshifters, Great Dragons) to develop additional forms to shift into. Each form begins with…

Shift (Critter) (Quality)
Cost @ Creation : 15
Cost @ Development : 15

Allows for the character/critter whom possesses the Shift Power (Shapeshifters, some Vampires, Drakes, some Dragons) to develop new critter forms to shift into. No critter…

Review : 30 Nights
What follows is a summary review as presented from the POV of a GM and a Player to the games. Group of players measures 9 in total, but it regularly had 7 or less due to player scheduling conflicts and personal needs of the…

Cost @ Creation : 20
Cost @ Development : 40

With this quality, the player character in question can acquire during game play one additional point of edge, thus raising their limit to three (3) during a combat pass.

Similar to the "Spellblades" that surfaced during the 5E of Shadowrun, "Mageblades" are the original spell design put forth during the 2E years of Shadowrun originally by this group and posted to the ShadowRN email list during that time…
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