Shift (Critter)
Dublin Core
Title
Shift (Critter)
Subject
Shift (Critter)
Description
Shift (Critter) (Quality)
Cost @ Creation : 15
Cost @ Development : 15
Allows for the character/critter whom possesses the Shift Power (Shapeshifters, some Vampires, Drakes, some Dragons) to develop new critter forms to shift into. No critter can be taken that possesses paranormal abilities (different quality). Attributes of the critter are equal to the base attributes for a critter of that nature, with a number of bonus points allocated equal to Essence of the character/critter in question.
No sustaining modifier occurs with the usage of this quality. Each Critter type (Cat, Dog, Dolphin, Eagle, Snake, etc...) must be developed individually.
Cost @ Creation : 15
Cost @ Development : 15
Allows for the character/critter whom possesses the Shift Power (Shapeshifters, some Vampires, Drakes, some Dragons) to develop new critter forms to shift into. No critter can be taken that possesses paranormal abilities (different quality). Attributes of the critter are equal to the base attributes for a critter of that nature, with a number of bonus points allocated equal to Essence of the character/critter in question.
No sustaining modifier occurs with the usage of this quality. Each Critter type (Cat, Dog, Dolphin, Eagle, Snake, etc...) must be developed individually.
Creator
J Keith Henry
Source
Hacker House Global
Publisher
J Keith Henry @ Hacker House Global
Rights
J Keith Henry (Original Content)
Catalyst Game Labs (Shadowrun Source Materials)
TOPPS (Shadowrun Source Materials)
Catalyst Game Labs (Shadowrun Source Materials)
TOPPS (Shadowrun Source Materials)
Collection
Citation
J Keith Henry, “Shift (Critter)
,” Hacker House Global, accessed March 3, 2021, http://hoosierhackerhouse.com/items/show/10.
,” Hacker House Global, accessed March 3, 2021, http://hoosierhackerhouse.com/items/show/10.