Training Time (Skills)

Dublin Core

Title

Training Time (Skills)

Subject

Training Time (Skills)

Description

In the HHG games, the training time for Skills and Advancement are differ accordingly.

For Skill Advancement, we use the following mechanic;

Intuition + <Current Skill>
Threshold of Karma Cost x 2
Interval of 1 Day

INT + <CS> (Karma Cost x 2, 1 Day)

For Initiation, Emersion, Evolution, we use the following mechanic;

Intuition + Magic (Initiation), + Resonance (Emersion), + Depth (Evolution)
Threshold of Karma Cost x 2
Interval of 1 Day

Creator

J Keith Henry

Source

J Keith Henry

Publisher

J Keith Henry @ Hacker House Global

Rights

J Keith Henry (Original Content)
Catalyst Game Labs (Shadowrun Source Material)

Collection

Citation

J Keith Henry, “Training Time (Skills),” Hacker House Global, accessed September 27, 2020, http://hoosierhackerhouse.com/items/show/13.