Training Time (Skills)
Dublin Core
Title
Training Time (Skills)
Subject
Training Time (Skills)
Description
In the HHG games, the training time for Skills and Advancement are differ accordingly.
For Skill Advancement, we use the following mechanic;
Intuition + <Current Skill>
Threshold of Karma Cost x 2
Interval of 1 Day
INT + <CS> (Karma Cost x 2, 1 Day)
For Initiation, Emersion, Evolution, we use the following mechanic;
Intuition + Magic (Initiation), + Resonance (Emersion), + Depth (Evolution)
Threshold of Karma Cost x 2
Interval of 1 Day
For Skill Advancement, we use the following mechanic;
Intuition + <Current Skill>
Threshold of Karma Cost x 2
Interval of 1 Day
INT + <CS> (Karma Cost x 2, 1 Day)
For Initiation, Emersion, Evolution, we use the following mechanic;
Intuition + Magic (Initiation), + Resonance (Emersion), + Depth (Evolution)
Threshold of Karma Cost x 2
Interval of 1 Day
Creator
J Keith Henry
Source
J Keith Henry
Publisher
J Keith Henry @ Hacker House Global
Rights
J Keith Henry (Original Content)
Catalyst Game Labs (Shadowrun Source Material)
Catalyst Game Labs (Shadowrun Source Material)
Collection
Citation
J Keith Henry, “Training Time (Skills),” Hacker House Global, accessed March 3, 2021, http://hoosierhackerhouse.com/items/show/13.