Review of 30 Nights Intro thru Night 2

Dublin Core

Title

Review of 30 Nights Intro thru Night 2

Subject

Review of 30 Nights Intro thru Night 2

Description

Review : 30 Nights
What follows is a summary review as presented from the POV of a GM and a Player to the games. Group of players measures 9 in total, but it regularly had 7 or less due to player scheduling conflicts and personal needs of the participants in Real Life ™. It should be of note that the group did not play every single “Night” as presented, and stayed primarily within the storylines of “Mobile Power”, “Critters on the Loose”, “Peregrine Thread” and “the Black Lodge Thread”.
Gripe #1 – It would’ve been nice to have had the “Cities in Blackout” story explained a bit better from the perspective a GM/Referee than have been done for this. The bare minimum would’ve been best if “Toronto’s Blackout” would’ve been given actual “In Game World” dates as the baseline. As the events of the Nights happens in the scope of events AFTER Detroit and the Ares/Bugs Conflict of August/September 2080 as those dates were given. But Toronto’s blackout date stretch is not, nor are the actual dates of the other cities which are hinted at being all at the same time.
Night #1
It would’ve been very cool to have the chance to play this, but as the characters of the game group here are established in Seattle (South-Western Lake Sammamish) making this take place proved undoable. Yes, I could’ve as the GM starting these adventures, “Hand Waved” the intro but we had done that in regards to Detroit already and the group found it to be tiresome to say the least. Being in Toronto for Night #1 would’ve helped in many ways for establishing NPC’s and places but that was managed later.
Bennie #1 – Under “the Job” and “Find a Place to Be”, several options are given as to inspire PC’s on how or where they might establish themselves a safe-spot during the blackout.
Bennie #2 – The Who’s Who list is interesting and would work best as a list of connections for PC’s that are based out of Toronto. AS very few player groups are based out of Toronto however and “Shadowrun” has historically not provided much content on this regard, it became clear that this was a “introduce something new”. There is however a detail regarding the concept of the “Who’s Who” (aka; NPC lists per night) that will come up later, and with a publishing of material that is constantly searching for ways to save ink/money, it’ll get covered much later.
Gripe #2 – the Special Notes section at the end of the Night speak of problems regarding the shutting down of the power grid and the impact upon literally everything. The problems arise in that questions regarding “vehicles” and not having power or “fuel”. For long-standing players and new players, this detail confuses everyone. It is something that is so alien to the modern thinking that without introducing it better and with more consistency through the Game Lore then the idea feels like a hammering home of the details.
Night #2
This Night helps to establish the idea that the blackout is not a short-term event. The Job section does explain the basics of how this can happen and for new GMs and Players, this does help further imbed into the thinking process of the players. The Who’s Who in Night #2 at least helps further deepen the relationships from the previous night.
Bennie #3 – The section on “What should the Decker Do?” is a very needed inclusion. This shadowbox of information assists in giving ideas on how to make sure decker/technomancer (Monad?) characters can continue to be involved in the actions of the Blackout Nights.
Bennie #4 – Under the Special Notes at the end of the Night the accentuation of the detail that “this won’t be resolved in a short quick manner” is something that needs to be detailed. For groups that are geared more towards “Missions Gaming”, this should set in that 30 Nights is not anything like Missions Adventures.

Creator

Hacker House Global

Source

J. Keith Henry

Publisher

J. Keith Henry

Contributor

J. Keith Henry

Type

Shadowrun

Collection

Citation

Hacker House Global, “Review of 30 Nights Intro thru Night 2,” Hacker House Global, accessed September 27, 2020, http://hoosierhackerhouse.com/items/show/6.